Friday, May 16, 2008

Procedural Content

Despite being in an almighty swirling shitstorm of work right now, I've somehow persuaded myself that it would be a good idea to enter the competition over at The Independent Gaming Source, where they're calling for games which have procedurally-generated content. I dunno - I must be the eye of the storm or something.

Anyway, I spent a happy morning last weekend beavering away on the laptop in the sunshine, and got a swirling-circle-cloud-thing going for a little pixel dude to leap around on, collecting pieces of stars.

Now I just need to add some baddies and a difficulty curve and I can get back to the other 5 projects I'm working on!

Doom 4

Another wonderful game from Pixeljam - this one is called Dino Run. The gameplay is very simple: the asteroid apocalypse has arrived in the Cretaceous Period and all the dinosaurs are fleeing the doom.

You play one such dino, and run from left to right, leaping over your fellow dinos, eating those small enough, catching rides on terradactyls and surfing the wave of molten doom.

This is pixel art turned up to the max - the gameplay is simple, but the detail and range of interactions belies any screenshot - those Pixeljam guys obviously have real love for this game. There's even multiplayer, and the ability to buff your dino's stats with points awarded from successful runs.


Friday, May 02, 2008

Things and Non-things.

This game called Karoshi, where you have to kill your little platform jumpin' guy on every level is great fun. Play it!

Gametap have an article titled 'Indie Games Blowout 08' that looks worth a look. Read it!

My friend Caroline has a fantastic new blog about useability which I hope to contributing to soon. Laugh at it!

I'm alive and well and beavering away on a number of projects which will see the light of day at some point so help me.