Casual games seem a lot like tomatoes.
The core game part of the tomato is the seeds, and they come surrounded in a soft gunk that helps them to slip easily down the throat without the player even noticing.
The seeds are surrounded by dense, fleshy matter which tastes bland, but constitutes the majority of the tomato's bulk This flesh is analogous to all the things that happen in casual games when the game isn't being played - the status screens, bonus reward screens, map screens, intro screens, shop screens, cut scenes..
Monday, October 30, 2006
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